ZBrushCentral

Some works - Gilberto Magno

Great job buddy. I surprised of your works as always. good luck

Awesome work.:+1:

Congrats MATE!
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Very impressive. Great work Gilberto!

Congrats on top row! Inspiring as always!

Artlekks - Thanks a lot man!

Jhon_Erick - Hey Jhon, thanks my friend!

Gurjeet Singh - Thank you mate for kind words, Love your work!

Johnnynapalmsc - Thanks man!

farhadnojumi - Thank you I’m glad for this!

BhushanArekar - Thank you!

Imero13 - Thanks my friend!

jimmyLev - Thank you!

sefice - Thank you! Appreciate it!

Truly inspiring work. Congrats on top row. :+1:

Hello guys! This my last work I’d like to share with you! I did it to study some different techniques.

I used a lot zbrush on my process. Final render in Marmoset Toolbag 3.

Hope you enjoy!

All the best!!!

close.jpg

Janie_beauty.jpg
Janie_presentation.jpg
Janie_toolbag.jpg
Janie_zbrush.jpg
Janie_shade.jpg
Janie_wires.jpg

Attachments

Janie_presentation.jpg

Janie_shade.jpg

Janie_toolbag.jpg

Janie_wires.jpg

Janie_zbrush.jpg

close.jpg

That is very well done.

This turned on amazing, love the final result in Marmoset! Thanks for sharing!

-Joseph

Great base mesh of ZBruch! This needs more work on hairs which do not look natural to me. Colors look pathetic unless you’re an Irishman.

Pretty cool. Looks like a realistic Windrunner from DOTA2.

beautiful,

Nice work! lovely redhead with angel face :smiley: liked the greens the gold irish touch :wink:

Thanks a lot for all comments guys! I really appreciate it! Here’s a turntable:

//youtu.be/wgeQgEwxosw

Awesome!!!
Very good quality of textures and awesome solution for the hair, talking about hair, how pipeline you followed to achieve that awesomeness ?

Awesome!
The image of a bright, expressive. With character. It attracts attention.
Gilberto, you are well done and thank you for the opportunity to see a wonderful image.:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Hey guys! Thank you for all comments! I’m so sorry I didn’t had time to finish my breakdown yet.

So, about hair, I started spreading the cards by hand and for some twist cards I used ā€œCurve to Ribbon Meshā€ from Bonus Tools in maya and for flying hairs I used nhair and I converted to curves and applied ā€œCurve to Tube Meshā€ with 3 sides on curves as well.

Basically I mixed all this techniques I posted in my wiki. Maybe help you too:
http://gilbertomagno.com/gmwiki/wiki-gilberto-magnos-workshop/low-poly/some-reference-links/

For scarf, I did a base in Marvelous design and finished in Zbrush. The pattern I did in Substance Painter and imported in zbrush as displacement only for high poly preview.

All the best!

Hello everyone!

I’d like to share some last works with you here.

The first one is this bust I did to study some different workflow and new techniques.

01_Richard.jpg
02_Richard.jpg
03_Richard.jpg
04_Richard.jpg
05_Richard.jpg
06_Richard.jpg

Attachments

01_Richard.jpg

02_Richard.jpg

03_Richard.jpg

04_Richard.jpg

05_Richard.jpg

06_Richard.jpg

The second one is this…

A personal project I’m working in my spare time. I created an universe around this character called Shin. Then I tell you more about his history.

For now I did this presentation using a little of animations and blueprints inside Unreal Engine 4. Everything was done by me so far.
I’m using this project to study a little more UE4. And as always, Zbrush is my main software in modeling process.

Hope you enjoy!

06_Shin.jpg
07_Shin.jpg
08_Shin.jpg
09_Shin.jpg
09_Shinb.jpg
10_Shin.jpg
11_Shin.jpg
12_Shin.jpg
13_Shin.jpg
14_Shin.jpg

Shin - Character presentation:

//youtu.be/Ju3ItxE8Cn0

I did a Live recently of 4 hours and I recorded this time lapse
about an enemy from Shin’s universe:

//youtu.be/FoSNxO25v0Q

Attachments

07_Shin.jpg

08_Shin.jpg

09_Shin.jpg

09_Shinb.jpg

10_Shin.jpg

11_Shin.jpg

12_Shin.jpg

13_Shin.jpg

14_Shin.jpg

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