Great job buddy. I surprised of your works as always. good luck
Awesome work.
Congrats MATE!
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Very impressive. Great work Gilberto!
Congrats on top row! Inspiring as always!
Artlekks - Thanks a lot man!
Jhon_Erick - Hey Jhon, thanks my friend!
Gurjeet Singh - Thank you mate for kind words, Love your work!
Johnnynapalmsc - Thanks man!
farhadnojumi - Thank you Iām glad for this!
BhushanArekar - Thank you!
Imero13 - Thanks my friend!
jimmyLev - Thank you!
sefice - Thank you! Appreciate it!
Truly inspiring work. Congrats on top row.
Hello guys! This my last work Iād like to share with you! I did it to study some different techniques.
I used a lot zbrush on my process. Final render in Marmoset Toolbag 3.
Hope you enjoy!
All the best!!!
Attachments
That is very well done.
This turned on amazing, love the final result in Marmoset! Thanks for sharing!
-Joseph
Great base mesh of ZBruch! This needs more work on hairs which do not look natural to me. Colors look pathetic unless youāre an Irishman.
Pretty cool. Looks like a realistic Windrunner from DOTA2.
beautiful,
Nice work! lovely redhead with angel face liked the greens the gold irish touch
Thanks a lot for all comments guys! I really appreciate it! Hereās a turntable:
Awesome!!!
Very good quality of textures and awesome solution for the hair, talking about hair, how pipeline you followed to achieve that awesomeness ?
Awesome!
The image of a bright, expressive. With character. It attracts attention.
Gilberto, you are well done and thank you for the opportunity to see a wonderful image.small_orange_diamond
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Hey guys! Thank you for all comments! Iām so sorry I didnāt had time to finish my breakdown yet.
So, about hair, I started spreading the cards by hand and for some twist cards I used āCurve to Ribbon Meshā from Bonus Tools in maya and for flying hairs I used nhair and I converted to curves and applied āCurve to Tube Meshā with 3 sides on curves as well.
Basically I mixed all this techniques I posted in my wiki. Maybe help you too:
http://gilbertomagno.com/gmwiki/wiki-gilberto-magnos-workshop/low-poly/some-reference-links/
For scarf, I did a base in Marvelous design and finished in Zbrush. The pattern I did in Substance Painter and imported in zbrush as displacement only for high poly preview.
All the best!
Hello everyone!
Iād like to share some last works with you here.
The first one is this bust I did to study some different workflow and new techniques.
Attachments
The second one is thisā¦
A personal project Iām working in my spare time. I created an universe around this character called Shin. Then I tell you more about his history.
For now I did this presentation using a little of animations and blueprints inside Unreal Engine 4. Everything was done by me so far.
Iām using this project to study a little more UE4. And as always, Zbrush is my main software in modeling process.
Hope you enjoy!
Shin - Character presentation:
I did a Live recently of 4 hours and I recorded this time lapse
about an enemy from Shinās universe: