ZBrushCentral

some stuff

Very interesting and impressive stuff,great works,dude!:+1:

this is a very enjoyable thread. I really like your style :+1:

AR-MAN - thank you!
GX@W - thanks man, uploaded hirez :slight_smile:
VictorCS - thank you, in fact I intended the hatman to be H.C.Andersen
but he turned out smth like the hatter at the end :slight_smile:
carver - glad to hear my work has inspired you, I really haven’t seen
The Godmakers painting before its mindblowing! Would like to see a sculpt based on it :grimacing: it will be epic!
fourseasonjj - thank you!
Beneto - thank you, I like your gallery!:+1:

hi everybody
thought Id show some models which I did for the Earthrise MMO, they are a bit old but I hope you will like em Cheerz!

first two are concepts by Edd Mattinian
heavy2.jpg

PS.
These are all made in modules,to form more armour variants.
Basemeshes and hardsurface are done in max,
clothing and tweaks in zbrush 3.1

Attachments

t7.jpg

heavy1.jpg

Looks great overall! The last one is my favorite :slight_smile:

woww! i love the secret agent model you diddd! its amazinggg sir! you have a very unique style and its awesome!
Great work sir!

Cheers,

Fabian

JonRush - thank you, glad to hear from you! Your work is inspiration from long ago, and thank you for the useful painting tutorial! :+1:

fabianloing - thank you for the kind words man! :slight_smile: Your models rock! Inspiration for a long time too!

So Im closing this “modeling only” page right now. Color stuff is coming! :smiley:

Wow! I LOVE your stylized characters! Very well done. Then you continue to blow us away with your Frazetta tribute? Are you kidding me? Fantastic anatomy going on there! The last guy is great too, but I’m more impressed with your earlier stuff… it stands out from the rest of the crowd. Keep sharing please :slight_smile:

-3DToons

3dtoons - thank you, really kind words! Awesome stuff on your blog :+1:

Btw Im working on several things now. Kinda want to improve in areas like texturing, lighting and composition, and modeling of course. Making only models is a bad habit a specific workflow can create for you.
I will post these things here when I become better, so they’ll be rated well :smiley:

Amazing Thread, I love your work especially Frank Frazetta tribute, its a real masterpiece.
:+1:

Ralramahi - thank you.

here is some stuff, made for a game project, some time ago. Low polies are 9K tris and use 2 maps for diffuse, spec and normal.

Attachments

10_avt.jpg

love the pirates:D:+1:small_orange_diamond:+1:

Very nice work here. :+1:small_orange_diamond:+1:

Very nice work!!! :+1:

yaaaaa!!! love them all … did u use 3d max for the topology ?

Great stuff!!

Thanks everybody for the nice comments! :slight_smile:
Silo - I made these before the dynamesh feature in zb, so every part has base topology, which I prefer to make in max and then export.
After high poly modeling was done, I used graphite modeling tools in max, to optimize the existing topology and make the ingame model.

Great thread, awesome work! … I am especially loving the Pirates! Cheers, David :smiley:

Really good work! Bravo! :+1:

Great job, they all look really clean.