ZBrushCentral

some stuff

Wow! I LOVE your stylized characters! Very well done. Then you continue to blow us away with your Frazetta tribute? Are you kidding me? Fantastic anatomy going on there! The last guy is great too, but I’m more impressed with your earlier stuff… it stands out from the rest of the crowd. Keep sharing please :slight_smile:

-3DToons

3dtoons - thank you, really kind words! Awesome stuff on your blog :+1:

Btw Im working on several things now. Kinda want to improve in areas like texturing, lighting and composition, and modeling of course. Making only models is a bad habit a specific workflow can create for you.
I will post these things here when I become better, so they’ll be rated well :smiley:

Amazing Thread, I love your work especially Frank Frazetta tribute, its a real masterpiece.
:+1:

Ralramahi - thank you.

here is some stuff, made for a game project, some time ago. Low polies are 9K tris and use 2 maps for diffuse, spec and normal.

Attachments

10_avt.jpg

love the pirates:D:+1:small_orange_diamond:+1:

Very nice work here. :+1:small_orange_diamond:+1:

Very nice work!!! :+1:

yaaaaa!!! love them all … did u use 3d max for the topology ?

Great stuff!!

Thanks everybody for the nice comments! :slight_smile:
Silo - I made these before the dynamesh feature in zb, so every part has base topology, which I prefer to make in max and then export.
After high poly modeling was done, I used graphite modeling tools in max, to optimize the existing topology and make the ingame model.

Great thread, awesome work! … I am especially loving the Pirates! Cheers, David :smiley:

Really good work! Bravo! :+1:

Great job, they all look really clean.

Great work! Really like the pirates and the Frazetta’s tribute is awesome.

Killer stuff

Thank you guys!

awesome work!

Awesome thread!

CHeers guys!

Really cool works here! I like the pirates! Keep it up!