Hi,all
A relative noob here. Been dabbling around Zbrush for a while now and roughly able to grasp certain elements and concepts within Zbrush. Now being a seasoned 3ds max user, some things are kinda alien to me.
- I have exported a mesh obj which comprises several seperate meshes. I did an Auto Group with UV and the seperate meshes grouped up in polygroups nicely.So now how do I go about isolating and applying textures to the different polygroup meshes on my obj? Obviously, I didn’t have a problem with a single mesh obj.
- Also, is there no way to select and subdivide individual polygroups?
- How do I assign a normal map onto a textured model? The normal maps being exported sculpted details from Zbrush.
- How do I get a nice high res render of my model with all these maps mapped nicely onto my model?I’m familiar with adding lights and doing a Best Render.I’ve also read about double sizing your Zbrush document to get the highest and best possible quality render?
- Also how can I render in purely wireframe and/or textured wireframe? Can I also render turntable movies with these settings enabled?
Apologies in advance if these noob questions have been asked before.But I’ve scoured the entire forum and can’t seem to find any help with these issues I’m facing.
The reason I’m asking all these is cos I’m currently in the midst of preparing my portfolio/demo reel. So thanks in advance for your replies.
Appreciate if someone and point me in the right direction or post some steps/explanations.Many thanks.
Cheers