ZBrushCentral

Some questions as a beginner

I have some basic questions ,

1)For example , i created a human body with zsphere then i sculpted it , everythings ok till there , but if after all i want to import it to another 3D app. to texturing and rendering , how can i get the UV map ?

2)I want create some Environment units with zbrush to use on C4D.
There is a tutor. for mudbox
(http://www.cgarena.com/freestuff/tutorials/mudbox/mudbox2009/index6.html)
in this video he painting the 3D model with a photo.How can i do that with Zbrush ? is there any tutorial for understanding ?

3)I created i face and sculpted it but i couldn’t catch the reality on his face.
I just want to create skin and hair textures just like this image.
(http://features.cgsociety.org/newgallerycrits/g15/21315/21315_1226894748_large.jpg)
How can i do that ?

That’s all i wonder , hope someone helps me :smiley:

[QUOTE=lzooml]I have some basic questions ,

1)For example , i created a human body with zsphere then i sculpted it , everythings ok till there , but if after all i want to import it to another 3D app. to texturing and rendering , how can i get the UV map ?

Zbrush can generate Uvs for your model, but they will not be orderly as if you made your Uvs with desired seams. You will have to make sure your model is at its lowest Sub-D level “shift =D key” on the PC.

To the right tray of tools you need to click on the text named “texture.” When that menu opens up, your have a sellection of auto UVs to choose from. Guv /Auv are the ones to chose from in this situation. You will not beable to paint onto these Uvs if made into a template for 2D painting, they have no visual order.

2)I want create some Environment units with zbrush to use on C4D.
There is a tutor. for mudbox
(http://www.cgarena.com/freestuff/tutorials/mudbox/mudbox2009/index6.html)
in this video he painting the 3D model with a photo.How can i do that with Zbrush ? is there any tutorial for understanding ?

I think your requiring either projection master, or Zproject in Zbrush. I wont take you through all the steps, as this has been done already. Please go to this link where not only this question is answered but all these in more detail. http://www.zbrush.info/docs/index.php/Tutorial:ZProject_Texturing

3)I created i face and sculpted it but i couldn’t catch the reality on his face.
I just want to create skin and hair textures just like this image.
(http://features.cgsociety.org/newgallerycrits/g15/21315/21315_1226894748_large.jpg)
How can i do that ?

The reality of a face comes from good modeling first. No texturing will make the reality of a face, unless the foundation of modeling is in place. If you mean reality as in skin likness, then the last link will help as far as texturing.

Thanks for reply.
But i have some doubts about Zproject texturing , cause i may create an imaginary character or else a monster etc.
In this case how can i complete the texturing part on Zbrush ?

This depends on what you want it to look like. If there is no such photo refference to project from, then this isnt the method your use. If your texture is to be custom to your project, then use alphas, and painting methods to develop your texture. There is no restrictions as you can use skins made into alphas to patch paint.