Hi everybody, i have some weird problems while creating displacements maps. I want to create them to export my character to maya or 3ds max.
I was doing the same as nearly every youtube video tutorial about exporting shows. following a few screenshots of my Project:
First I load my saved subtool into the workspace

After, I’m goind down to Subdivision 1 (only the body with the skin texture) and klick on GUVTiles in the UV Map Submenu:

After that I’m going back to Subdivison 6 and click on Texture Map - New from Polypaint:

And in the last Step I’m going back to Subdivision 1 and click on Create Disp Map.

As you can see, all is bloated up now and it is the same after I hit GoZ in the other Applications. What am I doing wrong and how to fix this?
Sicnererly Nyk
Attachments
