Would be nice if you switch, it will keep previous cloning.
Saves a couple extra steps.
Would be cool to have something like this for all 3D softwares,
If you have a complete scene moddeled a special 2D wrapping for animating purposes.
with faded out boundries, out of the animating spot.
So you can animate your model in a converted 3D to 2D space.
For moving your character through a 3D moddeled scene, and keeping it less taxing on your system.
When I’m making heads,
And in 3 quarter view, I like to make the model a little bigger.
And then smooth it out to get the contour.
Only when you have the smooth brush activated the cursor dot will dissapear.
And it could be helpfull to have it stay in the canvas.
Sometimes with a imageplane loaded the sliceplane will not work,
You have to delete canvas to make it work.
This could save a couple of steps.
A masking Slicing Option:
Something like this:
Mask out stuff, hide the mask, delete the mask fill the holes, with some smoothing options.
and keep it quads instead of a tri surface.
Sometimes I press a wrong button,
Could be handy to still undo that action.
Some scripts don’t have the option to undo the last action.
Would be cool to have the crop and fill, compatible with the z project brush.
never mind it works when you have solo mode on.
Still could be cool to have a subtools in canvas and still be able to use the brush.
With masking compatible so masked area’s wont get projected.
I love this pluggin script,
I use the matcap clear often,
Could be cool to incoporate a material of your own specification.
What’s made in the box, better keep it in the box.
Perspectively speaking of course. ^^
Attachments
Could be handy to have some control over the rotation of the image ,after you loaded it.
This could be very handy to have the same transparency for a merged subtools,
So it wont get treated as one object, but polygroup based.
Could be cool to have more control after boolean operations so you can have the subtractive be the ada
ptive etc
This would.be very handy for morphing,
And abel to do a subtools to 3D Layer.
Meshes in the bush option to put them in 3D Layers,or in.subtools.
would be handy.
Could be that i´m doing it wrong but a backtrack lazymouse mask combo would be great.
I was doing it wrong,
Could be cool though if your able to move the startpoint with the spacebar like the curve.
Also a point to point system would be handy for laying down strips,
so the endpoint does not require holding a button or letting go.
I started to do some blueprint extractions for a hobby project from mine,
Could be cool to have a special uv based mesh extractor,with anti alias settings,spread setting etc.
Could be handy to have the preview for when your loading in a PSD, through imageplane.
Would a card based VR system that generates textures be faster than a meshed based compute points system?
The card system is angeled based so it will have to compute angles, like I put down in earlier posts.
There will be a maximum of 350 players.
I’m making a personal fan based Star Trek VR experiance,
Would be cool to have a node based voice controlled Adaptive Storyline , So special keywords will progress the storyline.
Etc ,so a voice based node animation system is required.
That would be so awesome, would something like that already be posible?
I hope this will be possible in the future , Be able to export or hide everything in z brush and have that inported into a virtual scene.
Also the contact point on the surface and the angle of the normal will have to be tracked.
Awesome for Pixeltown 2.
So you can place your sculpt in Maestro’s workshop or something.