Hello and thanks for your time,
I am working on a sculpt on a planar surface that is more of relief sculpt than a full 3D sculpted model.
I was wondering if there is some tool, or effect, or plugin that allows me to see the topological differenes in my heights and lows. Sort of like a colored gradient tool where say black would represent the 0 base-line, the highest ares of the relief sculp is white and everyting in between is in grey-tones. I guess exactly like a bump map!
But as I sculpt, the colored gradient adapts in real-time.
Basically some kind of tool to help he show how high and low I am sculpting .
K
It will need a little setting up but I shall explain how it works and then you’ll be able to experiment.
