ZBrushCentral

Some Issues with Reprojecting to Subtools in ZBrush

I have some projection problems I’ve been running into recently. Regarding one of my recent Anatomy Sculptures, I cannot accurately transfer my details from my sculpture to a lower res animation mesh that I recently resurfaced.

It seems that everytime I do a reprojection the lower polygon mesh explodes. Vertices fly all over the place and I cannot seem to smooth it. The sculpt is at Subdivion 6 and the highest I go with the game-res mesh is Subdivion 4. If I have too low a Projection Distance and I don't get much detail, and too high the vertices fly in different directions. The blur doesn't seem to be making much of a difference.

If there’s anyone who can help me with this issue I would gladly appreciate it.

Attachments

01_Anim_Mesh_Overlayed.jpg

02_Reprojection_Stats.jpg

03_Scattered_Vertices_after_Reprojection.jpg

04_Scattered_Vertices_-Inside-_Subdivion_1.jpg

05_Scattered_Vertices_-Inside-_Subdivion_4.jpg