I have some projection problems I’ve been running into recently. Regarding one of my recent Anatomy Sculptures, I cannot accurately transfer my details from my sculpture to a lower res animation mesh that I recently resurfaced.
It seems that everytime I do a reprojection the lower polygon mesh explodes. Vertices fly all over the place and I cannot seem to smooth it. The sculpt is at Subdivion 6 and the highest I go with the game-res mesh is Subdivion 4.
If I have too low a Projection Distance and I don't get much detail, and too high the vertices fly in different directions. The blur doesn't seem to be making much of a difference.
If there’s anyone who can help me with this issue I would gladly appreciate it.
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