Hi all,
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I’m using version 4r6. For zSpheres, how do you draw them and make them snap to a same size? Say, the 4 zspheres for the fingers of the hand etc.
The docs say to click and drag to draw the zsphere, then hold down Ctrl. I did but nothing happens…it doesn’t snap to the brush size I set? -
For converting zspheres into a humanoid mesh for sculpting humans, do you guys usually use the normal skinning or the classic skinning? I tried to find articles which talk about the pros and cons of both but can’t find anything.
Scott Spencer in his DVD says he prefers classic skinning, though. The hands especially, when converted via classic skinning, results in a much better looking mesh but the rest of the mesh looks way off. If only we can combine both classic and normal skinning. -
Are there any good DVDs on human figure sculpting besides the Scott Spencer and digital tutors ones?
Tks!
Nik
