How do you go about applying retopology to a model where the mesh becomes hidden or unable to access ? eg,… where lips fold beneath/against each other and into the mouth.
Do you mask paint the underlying mesh and hide the lower or upper lip ? If so, what needs to be engaged or disengaged in order to paint the mask ? I’ve tried with edit topology on/off but I am unable to paint or mask off the underlying mesh.
I am only able to “hide” the underlying mesh using ctrl/shift… release shift and draw rectangle to hide. I thought I could ‘paint’ a mask and then use it to hide that area which was painted (?)
I’m having great difficulty in using the rectangle hide method to hide the areas of the mesh I am speaking of,… mouth, behind ears, eye sockets…
Or,… Do you create a morph of the original mesh with the mouth posed open and apply topology there and then morph back to the original static pose ? Not sure how this would be done in re-topology mode.
Forgive me for asking as I’m sure this has been asked before. I don’t know what to put into the search engine to find the answer and wiki doesn’t seem to guide me here either.
Thanks for your time and advice.