Long time no post!
It took me some time to get a new, more advanced workflow.
I switched from Brazil to Mental Ray and spend most of the time on the skinshader.
I have only scratched the surface, so i think there is a lot to improve, here.
I also build a new basemodel, in fact i build a complete new Arni with new Textures and without any Hairstyle.
I tried to use the 3dsMax Hair and Fur, but nothing looks as it should. So i converted the hair to mesh and use it as a placeholder, as long
as someone tells me, how one could make a good looking Hairstyle with Hair and Fur.
The geometrie hair is also good for 3dprinting, but for a render it looks awfull, i know.
As you might see, i changed the look and style to the second part of the t1 movie.
So Arni gets sunglasses and short hair. This is still a w.i.p. so there is more to come.
I hope you like it so far.
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