ZBrushCentral

Some baking problems... Pls help!!

So i finished a sculpt in zbrush and polypainted it. Now am trying to use xnormal for baking maps to a retopo mesh but am having some troubles in the maps. I am unable to find any solutions so you guys with experience with these kinda problems have to be the guide… pls help with possible problems??

  1. check out the artifact in the middle of the leg (the largest uv shell in the image).
  2. ambient occlusion comes out to be too dark.
    normal map -
    occlusion map -
    cavity map -
    diffuse map -

Attachments

pilot_bake__normals.jpg

pilot_bake__occlusion.jpg

pilot_bake__cavity.jpg

pilot_bake__vcols.jpg

your casting distance is too long.

Add a blocker mesh between your legs to fix the problem

If your AO is too dark adjust your levels.