So i finished a sculpt in zbrush and polypainted it. Now am trying to use xnormal for baking maps to a retopo mesh but am having some troubles in the maps. I am unable to find any solutions so you guys with experience with these kinda problems have to be the guide… pls help with possible problems??
- check out the artifact in the middle of the leg (the largest uv shell in the image).
- ambient occlusion comes out to be too dark.
normal map -
occlusion map -
cavity map -
diffuse map -
Attachments



