Hi there,
Your sculpt is not looking bad at all!
I agree completely with carver. I often change between two or three materials as I sculpt (I rarely, if ever, use any of the default matcaps while sculpting), and just use the red wax to check for any problems with the cavity.
The standard and move brushes are often people’s weapons of choice (with inflate, it’s my basic toolset). As Senka suggested, why not give the pinch brush a try (change the brush modifier to get a peak or a valley with the pinch). It’s very useful for creases, but does take a bit of practice to get used to.
Also try some different alphas on the standard brush. My current favourite is Alpha37, which is also good for creases (you might need to reduce the LazyStep in LazyMouse to get a smooth stroke).
And as carver mentioned, the polish/flatten brushes are suprisingly useful for fabric – it’s amazing how many close-to-flat planes there are in wrinkles!
The best general tip I have ever found comes from Scott Spencer, and it is to use the “view blur” feature to see the main lights and darks without getting caught up in the details. Scott described it as a “well hidden feature”, and it has become ever more well hidden since.
You can now find the “View Blur” button under “Render Properties”. Click it and it will do nothing at first. Go down to the “BPR RenderPass” group and you will see a slider called “VBlur Radius”. Increase that to anything greater than 0 to apply a gaussian blur to your whole canvas (I generally have it set to 5).
This one piece of advice has helped me more than any other. And it really helps keep you from getting distracted/worried when you are really pushing your geometry hard, and lets you keep working longer before sub-dividing, which is always good!
Last, but not least, specifically for fabric and drapery and as carver touched upon, think about tension and gravity as you sculpt. The friction anchors – across the top of the bed frame and where the fabric gathers against the bed/post – introduce tension to the cloth, and gravity pulls out swags. Finding good references is key here, and I’d also recommend taking a look at “Dynamic Wrinkles and Drapery” by Burne Hogarth.
Happy sculpting!