ZBrushCentral

Solved the Random Rescale of subtools when moving between Maya and Zbrush

for those pesky and frequent incidences when ZBrush randomly rescales a Subtool when you are importing a new base topology tweak from Maya.

I’ve tried a variety of different approaches and NOTHING worked until I tried this:

  1. Use GoZ to get it out of ZBrush and into Maya - this is your vehicle, the Transform node that will move the mesh you want into ZBrush without triggering that annoying rescale bug that’s been there forever.
  2. use the ‘select by name’ in the top-right of the Maya ‘Status Line’ (top icon bar) to manually select the shape node and delete it (giving you an empty transform node
  3. with the transform node selected, use the mel code " parent -add -shape (the name of the shape node you want to export) "
    now use the GoZ shelf button to put it back into ZBrush and update the subtool base. Voila.

-Brendon Morfitt