for those pesky and frequent incidences when ZBrush randomly rescales a Subtool when you are importing a new base topology tweak from Maya.
I’ve tried a variety of different approaches and NOTHING worked until I tried this:
- Use GoZ to get it out of ZBrush and into Maya - this is your vehicle, the Transform node that will move the mesh you want into ZBrush without triggering that annoying rescale bug that’s been there forever.
- use the ‘select by name’ in the top-right of the Maya ‘Status Line’ (top icon bar) to manually select the shape node and delete it (giving you an empty transform node
- with the transform node selected, use the mel code " parent -add -shape (the name of the shape node you want to export) "
now use the GoZ shelf button to put it back into ZBrush and update the subtool base. Voila.
-Brendon Morfitt