Hi, I’m following a lesson in Rick Baker’s ZBrush Professional Tips and Tricks, and I can’t figure out how to create a negative ZSphere. What I’ve been doing: I make sure Classic Skinning is turned on, and I create a ZSphere on top of the one where I want the polymesh to discontinue in Preview mode. I push that ZSphere into the parent one and do indeed see the subsequent connection I want invisible, turn transparent. What actually happens: I hit Preview, and it still fails to disconnect where I want it to…more like ugly twists and turns form. If anyone can help me with successfully creating a negative ZSphere, that would be much appreciated.
pics or it didn’t happen.
I’m at work right now, can’t show you yet but I will. Am I missing something though? Or is that the right process?
Not sure what it is you’re trying to achieve so I can’t say if you’re going about it the right way or not.
You need to Alt+click a link sphere in order to break the mesh or define a magnet. See here:
http://www.pixologic.com/docs/index.php/ZSpheres:_Advanced_Techniques

I’m trying to have a disconnect from the central zspheres, to the design on the surface of the transparent polysphere. Idk why Rick Baker wants me to make that disconnect, because superficially, there’s no difference on the visual appearance of the polymesh of the ZSphere subtool and PolySphere.
He just says “Before converting PolyMesh3D based on the ZSphere’s Adaptive Skin preview into a New PolyMesh tool, it’s important to break the connection between the root ZSphere(The ZSphere in the center of the PolySphere) and the ZSphere chains that rest on the PolySphere surface”
The guide is ultimately in Embossing/Engraving with ZSpheres
***UPDATE What a confusing way to confuse myself. This whole time I thought it was negative zspheres and the book really was just missing a step with Alt+Clicking the ZSpheres between the root ZSphere and the design itself. Now I can freely rotate the design while maintaining the integrity of its submersion on the surface, and the PolyMesh preview looks like how it’s supposed to.