Hello world !
I face an little issue concerning displacement map and arnold, I hope some of you could give me some clues and advices !
As the picture shows, I would like to sculpt a mesh from Maya (UV already done). Then I imported the mesh into ZBrush, subdivide SMT option off, and sculpt on 5.7 Mil poly. Finally I rendered the displacement map with these options.
Into Maya, I set all options for displaying the displacement correctly (actually working on other meshes of the scene (catclark, linear Uv distribution, etc…)), but for any reason I don’t get, this mesh don’t work at all. I checked my normals, checked my UV, my history, transformations, I cared about not smoothing any uv in the pipeline. But nothing to do. I don’t know why these round hole appears as if they were smoothed. Every other meshes worked like a charm, and not this one.
If you have any clues… thank you very much !
Have a good day !