Well, some progress this week end, but not as much as expected, I had to go to the beach, play with my son, etc… well, a social life! 
Then… I continued the sculpted patterns which are located between the upper deck cannon. Like the cannon, I will use a mix of displacement and normal maps for the final rendering. About the rendering, I will do all the scene with 3DSMax, I had my Max 2009 license this week end.

Nothing crazy on this part, just a basic sculpting, some masks and a very nice real time shader, found on ZBrushcentral, which fit perfectly this mesh, for what it has been designed on this war ship.
The face is not accurate, I mean, nice details, because I don’t have such detail references, and I guess that on this war ship construction in 1669, the sculptor weren’t able to sculpt so much items like that with a lot of fine details on the face.
Critics and comments are welcome 