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Soldier

Hi guys, here is my new piece! I wanted to create something more modern and out of my comfort that would be efficient in engine and would speed up my workflow.

I created modular skin shader and skin details in UE5 based on a GDC talk that was referred to me by Andrew Thompson long ago. Tried out Unreal Rig and in engine weight painting tools. Finally figured out how to use render passes in Unreal for better comp and lighting. There’s still a ton to learn and I hope you enjoy this.

Soldier Light Build with Procedural Skin (UE5 Real-time Game Character) via @artstationhq https://www.artstation.com/artwork/vbY9Ba

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