hi guys,
i have started this new model, and will post some news as possible here…
for now, just some touchs in his expression, done in zbrush… i will start the details soon…
hope you like…
here’s the actual stage of the model
hi guys,
i have started this new model, and will post some news as possible here…
for now, just some touchs in his expression, done in zbrush… i will start the details soon…
hope you like…
here’s the actual stage of the model
Great start, will be watching.
Nice start, this looks like it’ll be good.
Minor crit is maybe the top of the ‘nose hole’ in the skull part looks a bit sharp?
Keep up the updates!
Jit.
coye, jit_gohil thanks for coment guys…
about the skull nose, you’re right, i will correct it in zbrush…
thanks…
now time to zbrush it ,here’s some ups…
the result until now…
hope you like…
excelent start.
question - what is excatly a “cavity map”. do you just use it as a bump map?
thanks doron…
cavity map is not exactly a bump mao, because it guive to you just the negative (black) information, that is your “cavities” in your model, bump map guive to you negative and positive infomation… you can use it as a bump, but you’ll need make some adjusts… i will use it in the future, so you will have a better idea…
thanks
hi guys,
i started the textures… many things to do before say ok…
here some stills with difuse only, no bump and no others maps…simple test render in zb… the neck is very low res, i will paint more details there.
hope you like…
its moveing on just great.
how excatly would you use a cavity map in a render setup? (lets say in maya MR)
thanks doron, the cavity map will be used to add details in difuse and bump map, with some adjusts…
bye.
hi,
im here just to say that my new website is online…
now that this is done i can dedicated my free time to soldier…
Visit my portfolio and post your coments here, is a simpple layou with focus in the images… there are a session to making ofs and tutorials, the first making of is about the Mr. Coutinho, that i wrote to 3dtotal.com…
thanks
ok guys, here is another update
after paint subdermal, epidermal and specular , i made this render in max to test the shader… many things to do , no bump map finished, im using the cavity on bump for while, and i dont like of the result of specular, i will redo it.
the test…
im having some problems with the projection in zb, i will correct it and export the maps again…
bye.
can you give a hint as to your method of texturing? im attempting to texture with antropus’ technique but its takin a litl longer than i originally thought…
keep the updates commin man!
Great… looking real greal great.
Peace,
Rich_Art.
hi guys, after a long time without see this guy, here is a little update, many things to do in the maps of the the face, so for while i will finish the other elements, starting by the shirt…
here a render done in max with MR ,
hope you like…
morph106, RichArt thanks for coments guys, about my texture process have no tricks, im using this method http://www.zbrushcentral.com/zbc/showthread.php?t=033916 , its amazing… and with zapp link you can do everything in your textures…
bye
that is coming out just awsome. can’t wait to see the finished product!
The skull still needs some work, the eye socket is too small and the nasal bridge is too wide. How about some sutures in the skull too (the crazy looking cracks that are where the bones of the skull fuse together during childhood). The skull is hardly detailed compared to the rest of the face so it really stands out. Also maybe a darker yellow too might work or more offwither. I really like the skin texture and face model.
Ouch!.. that’s going to leave a mark. A very symbolic peice thats coming along very nicely. Great texturing and lighting so far. Look forward to seeing to progress.
Great work,imo the skull should be lower down in the face and the skull texture is too clean.It makes the face look as though it has no substance beyond the skin.Flesh and muscle would give a cm or 2 space.Cool texture and idea:-)Bye cal
Looking good so far…
maybe a whisp of smoke coming out of his ‘nosehole’ would add a nice touch? - just an idea.:idea:
Also, maybe give the skull some texture too. And maybe some ‘left on’ flesh on some of the skull edges…I could go on forever, but I wont, as this is way better than I can do!
womball, the skull is just a base mesh for while, i didn’t do anything with it, and the shader is just a blin with a fallof in difuse, but thanks for coment…
Adam Muratoff, calum5ZB thanks guys
jit_gohil, thanks for the idea i have many things to do in this guys, i will considerate your sugestions…
here is the occlusion that i forgot to post, sorry…
bye.