hey guys! I’m doing a new character. It’s going to be a soldier of the future type thing. I’ll be showing off some zbrush renders later. But first of all, I need you to concentrate on his head. I’m having a tough time here. I know something is wrong. Something is really wrong this his mouth, but I can’t figure out what it is. I’m not really convinced with the overall shape of the head. I do really need some help here lol.
And this is really embarrasing… I tried to make him look a bit like "Mass Effect"s main character. See here. lmao!
Anyway, I would be glad if somebody could point out, what is really wrong with this guy.
EDIT: Did, some changes. He looks better now. But far from perfect 


the main problem is that you havnt defined the skull/under structure of the character. reference george bridgeman books (they are excellent) for your main blocking your form. the lips are basically your face folding outside in, so they are over the skull/mandible forms. you are just sculpting lips! i usually create a barrel shaped form under the nose to represent the skulls mouth then mask off the bottom sculpt the toplip then vice versa. check out clay sculpting tutorials. same principal. your lips are flat. they have a good width the corner ending at mid to 1/4 eye but have no draft. carry the arc of the lips back ro mid eye or so. from the side as you did the front.
]
. Don’t know how I got the lips right, tho. lol
]
]

]

]
](javascript:zb_insimg(‘71084’,‘11.jpg’,1,0))