HI guys didn’t know where to post it so just posting it here
well recently i had been detailing a huge valley in zbrush but realised i was detailing a lot of places which were not visible in camera it would be great if we could import fbx mesh and animated camera data into zbrush with timeline to only sculpt details wich are visible in the shot ofcourse this is more for terrain and enviornment modelling as far as i can think of
one more feature i would love to see is assigning individual texture and alpha maps to subtools (view and export) unless its already in ZB 3.5
well either ways you guys are doing a great job with ZB it just gets better and better cant immagine a life withought it 
-sajeel