ZBrushCentral

Softimage normal map

hey guys
i have really important question in 3d studio max when you export normal map you flip the Green channel. when you export fror maya you dont flip no chanles but what chanels i need to flip when i want to export normal map from Zbrush to Softimage?

Thanks

I think there is only green channel which we need to inversefor max or softimage.
No need to touch other channels.
I will try it at home tonight (there is no softimage on my machine in office)