ZBrushCentral

SO Close.... but NO! goz to maya

Well, I’m getting pretty good results in Zbrush and getting very, very close when I pass displacement maps onto MAYA. Any help would be appreciated.

I have a t-Rex that looks good in zbrush: [![01_zBrush.jpg|549x362](upload://terJ95cWYxseEYGCma9zdljaFGQ.jpeg)]![07CUView.jpg|623x353](upload://3OVcRT5kq4wddqng5gk6ckgvCCD.jpeg) [](http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)

Attachments

02_uvs.jpg

03MayaGeo.jpg

04dispRender.jpg

05TopView.jpg

06BottomView.jpg

looks pretty good dude :slight_smile:

Yeah but it’s not perfect… I was hoping someone would tell there’s a super secret zbrush setting that will make it all better…

Sigh. Thanks though.

You might also try creating a normal map to help keep the fine details of your Zsculpt.