Hi Friends,
This is in “NO WAY” finished.
I just want to know if I’m heading in the right direction.
Thanks !!
CAS
More work of mine:
Hi Friends,
This is in “NO WAY” finished.
I just want to know if I’m heading in the right direction.
Thanks !!
CAS
More work of mine:
Nice modeling keep it up, he already looks like a robber.
Very nice work so far The biggest issue I see are the cheek bones. You can clearly see them on Snoop’s 1st picture from the top on your image. As you can see, they don’t go as far down, and they continue to the ear. Hope this helps
looking pretty dead-on, really hard to judge the likeness from the front though, can we see a 3/4 & profile view?
I really like your Big Tom pic.
Looks good. Make eyes 20% smaller
Very nice!
I agree with Cy - I think the eyes need to be a little smaller- maybe the nose needs to be a little broader between the nasal bone and the top of the nostrils the tear ducts moved out a little so the eyes are slightly wider apart (keep the outside corners of the eyes where they are). A very minor crit - good work.
Scott
Hahahah-hahaha
I hear ya !!!
CAS
THANK YOU friends,
I gave it a day of rest, And Now I see what you guys are saying.
OK I’ll post the latest version --> soon.
That HAHAHA was for Darkshift comments.
I’m still laughing.
THanKS AgaiN,
CAS
Hey nice texture aplication… I like that cas logo with the pencil wielding superhero
The logo CAS
Stands for my company name
CREATIVE ART SOLUTIONS.
The man is because the ART is POWERFUL
Thanks again
CAS
Hi Friends,
Here is --> How I Polygroup the model
to make my life easier.
CAS
Impressive work Steve, great to see your process too.
The wire looks really clean. Seems it would animate very well.
Since his neck is thinner in diameter on your model than what we see in the references…
I’m assuming you’re going for some playful stylization with the Snoop.
Will you add more of the torso, clothes, bling?
Just noticed, are his ears closer to the head at the top and further away at the lower rim and lobe?
Could be something cool to play around with.
Likeness seems dead on, great job!
Are these the only reference pics your working from? I think the bigest problem with celebs is that they look so different between each photo, your might want to try to collect as much material as you can and video footage helps too. Luckily since snoop is rapper there are a lot of video out there of just his face which if you watch frame by frame you can pin point bone structures as he’s performing,cheak bones etc. I would also try to nail the model with out textures first, try to get it as close as you can then work the textures. GL, this is such a challenging project because he’s an icon in additon to being a human. Are you going photoreal or stylized with him? Anyways, nice one.
p.
2.5 ??? ahhhh man… is that your secret? ;?)
It’s actually PHOTOSHOP.
Nice Cas!
One minor crit- the tear duct is just about always lower than the outer corner of the eye (except perhaps in the elderly) that might help snap the eyes into an accurate likeness.
My 2 cents… nice work!
Scott
Cool modeling too
Pilou
Hi Friends
It’s starting to come to life. I had fun making the hair.
I think I needed more geometry but the back of his head
will not be seem.
Alot of you gave me really great tips on the face.
I’m NOT a portrait artist. So your advices really help.
Anymore are welcome.
THANK YOU
CAS
Love the skin tones.
The ridges above the eyes could be smoothed a bit maybe?
billrobertson42
I appreciate the Help.
Especially from the BEST Z-spheres artist in all zb.
Friends if you havn’t seen this - You got to see this man work those spheres
http://www.zbrushcentral.com/zbc/showthread.php?t=9904
CAS