Its not THAT expensive imho
…Ok, I hope there’s an option to switch to Maya navigation in there somewhere.
Does this mean ZSpheres are dead?
Winning!
I think we dont need anyother tool in near future… Z brush would be all in all ;), amazing amazing tool:)
looks really good, and finally a release date!
Still shocked to see users flogging the “interface issue”-- with a minimal amount of time you can learn your way around.
WOW WOW WOW!!! the new features look AWESOME!!!
Going to find it even harder to sleep now lol
really cool! just hope that this one will support vector displacement
Jaw dropped. Picked it up off the floor. Then realized that there is no retopo tool. Oh well. It’s still a free upgrade, which is fabulous. I guess I still have 3D Coat for retopo and UV unwrapping and Zbrush for just about everything else.
Great jorb, guys.
Pixologic never stops pushing the envelope in ways
we have never seen before! Can’t wait to try the latest
features of ZBrush.
3DTrainer.com
3D / Visual Effects Training
ALL HAIL ZBRUSH…:Dsmall_orange_diamond
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Love that colour correction thing they did and booleans !!! …superb
Run mudbox Run :lol: … if you try so hard maybe you find some dust of Zbrush to eat
Boleans + sculptris/voxel is what id love too along with the rendering engine and the 2.5 enhancements but count me in once again.
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thanks to God! give me the opportunity to see and play with this gem!
Thanks again to Pixologic Team
Nice work pixologic! Seems like there is some really interesting new features.
It would be fantastic if the smooth uv issue would be resolved in this release as well. I know it has been mentioned before in this thread
http://www.zbrushcentral.com/showthread.php?t=61642&page=1&pp=15
The fix would be that the uv would be smoothed from lowest subdiv to the highest when you create a texture map from your polypainting. Just the same option you have when creating a displacement map.
I really enjoy polypainting in ZBrush so I would love a fix on this issue. I don’t want to complain or anything, just see that ZBrush can be better implemented in a pipeline. Thank you for a great application.
Looks nice, but :
1- Are the annoying issues like import/export messing orientations and/or meshes fixed ?
2- Is the retopology tool improved or do is it still 10 times faster for me to go in max/maya/topogun/3d coat to do it ?
3- Can we paint directly on textures now ?
Looking forward to it nonetheless
Thanks again Pixologic, you are the most generous software company on the planet. Very revved on the 2.5 D HDR image capabilities, and the Sculptris sculpting, now I can do everything in ZBrush. :lol:
dose any one know the name of the BGM ?
THX!
You make me feel like a kid waiting for my Christmas present