ZBrushCentral

smudging poly paint.

Hi

I have a high poly model Im painting, but Im really struggling to get the smooth tool to actually do any smoothing of paint.

on the first pass it does blurr things a little, but after that it just seems to do nothing at all.

anyone any ideas how I might be able to control how much smudging takes place or if there is a tool Im missing?

I have been through the brush gallery and tried all the pens and smudge variants… :frowning:

If you use projection master you can use the 2.5D smudge brush. It can appear to create depth, but when you pick it up it is a flat smudging of color.

smudge.jpg

ok ill try that… thanks

ok I tried that… but its another step to add and if I do it every time I want to belnd strokes together its going to add days to my work flow!whats more its really counter intuitive… all I want to do is blend two colours Ive painted onto the surface of my model… there must be an easier way.

anyone know why the first pass with smudge does blend to a degree, but the second and subsequent passes do little or nothing to blend further?

I really just want to switch to a blend brush and smudge my colours together, is that really not possible?

Use your Smooth brush (Shift key) but do your smoothing on lower subdivision levels.

edit: with ‘Rgb’ on only. Zadd or Zsub off.

Im already using the lowest sub division level, I had to delete some of the far smaller ones in order to complete other tasks during creation.

I have been using the smooth tool, but like I said above it only blends paint on the first pass, after that its ineffectual,

I have Zadd turned off, its poly count of 855k so not massive…

Welcome back Zber2!

Ok here’s another way…although you still have some extra steps.

Paint your model and grab doc from the texture palette. Don’t move anything to make it easy to reposition the spotlight image. Turn on spotlight, position the grabdoc to the size of the document screen and it will line up quickly. Use the spolight smudge brush on the spotlight grabdoc image and then repaint it back down onto the model.