Hello all,
I´ve already played for a while with the different settings in Zbrush to great the displacement map. But I have still a problem which I can´t figure out.
Would be nice if you can help me.
I first created the displacment with all the usual settings you can find anywhere. But without the SmoothUV checked and also without smooth and seamless under the displacement exporter. And I get the result in the first picture. But then I have a problem that looks like the UVs arround the eyes are not smoothed.
No I thought, okay let´s check the SmoothUV on and then generate the new displacement map. Well now I get really nice results arround the eyes, but also some artefacts in some other points of the model.
Now my question is, what causes the problems and how can I find the best way to solve them. And also, does I always need to check on the SmoothUV, or should I also get good results without. Because I always read in tutorials, that this is up to me and they always generate the map without the SmoothUV.
Hope you can help me.
Regards,
Josef
PS: I use maya
