Hi,
I have heard the smooth UV funtion has been fixed in R2, sounds good so far. I know from some documentation that SUV can be used to sooth the UVs of a single subdivision level as they are recalculated. My problem with the previous version of ZBrush has been that the UVs when exported for use in xNormal seem to be divided or broken and I have it on good authority that they need to be smoothed.
I have tried recalculating the Uvs at each subdivision of my mesh with suv on but I still get the same problem.
Anyone who has tried to create a direction or height map from a ZBrush sculpt in xNormal will know what im talking about.
Please help.
Thanks.

