Hi there, hoping someone can help me out here.
I have a model of a tree with a branch I want to animate breaking off it. I’ve broken the low res branch off the tree in max, filled in the hole in both the tree and the branch and imported both back into ZBrush as subtools. How can I preserve the smoothing of these two objects when I divide them so I can detail them? Or am I going about it the wrong way?
I COULD just export the two seperately detached objects from Max directly into ZBrush without capping them, but the smoothing still isn’t going to work anyway as it pulls the two meshes apart. Any ideas?
