I have an in-game model that’s finished, but the guy doing the rigging asked me to make a few quick t-pose edits. First thought was to pop into ZBrush and use Transpose. Problem is, ZBrush doesn’t maintain my smoothing groups, and the normal map I already have baked is based on the current smoothing groups, so I need to keep them in tact.
I know about the smoothing group plug-in, but that just creases the ztool in zbrush where there are hard edges, it doesn’t really maintain smoothing groups.
Even if ZBrush doesn’t support smoothing groups in any kind of interactive capacity, it would be nice if it at least didn’t eradicate the ones I already have in place. Just sayin.