Alright, so I want to divide my model into more polygons so I can sculpt better, but I don’t want to lose the hard edges.
The scenario is that I have a cube, and I want to sculpt designs on it. However, every time I divide the model into higher divisions, I lose the sharp edges, and my model begins to look more and more like a sphere!
How do I divide the cube into more polygons and still retain the hard edges?