Hi,
I’m adding some fine detail to my sculpt using the bump viewer material and have found that in Z4R2 the regular smooth function does not work in RGB mode. I have not used the bvm before but I assume that the smooth worked in Z4 because I have a well known book on the subject that demonstrates its use.
I want to smooth the bump map itself, not the underlying geometry.
I hope there is a way to do this, I know you can reduce the effect using 50% grey but it’s not the same.
Thanks for any help.