ZBrushCentral

Smooth UV problem

Somehow these lines appear when switching to smooth UV in the displacement map menu. Without it it’s fine. How do I get rid of it? Although this saw like edge appears over and over again. I searched the forum, but propably not with the right key words. Any help is appreciated.

Cheers
Thomas

Attachments

Base head_Hans-Rudolf_v011.jpg

Are you creating the displacement from A Stored morph target?