Hello,
The situation is familiar to me, because I always knew that the problem I have in ZBrush, but now I would like to know if it is possible to fix it. I hope you can help me.
I made UV, then I used displacement maps, and the effect is as follows:


Ok, I can smooth this by pressing smooth UV (Suv - in Geometry TAB), and I get this:

It’s fixed, but there is a new problem. If I leave the “Suv” button active, after a few “SHIFT+D” and “D”, my UV moves.

This is explainable - I know. To smooth the UV, it has to be a little move, but why over and over?
If I turn the “Suv” button off I am back to the starting point. Why did it deforms again?

To sum up: This button doesn’t help, because when it is set, the UV will be moving all the time during the change subdividion of mesh. Is there any other method or am I doing something wrong?

