I have this model that I used SUV (Smooth UV) on for every Divide level. I used the Smooth UV feature for both my displacement and normal map. I now want to create a Cavity and AO map that matches the Smooth UV for my normal and displacement. My problem is that when I create the Cavity and AO maps they don’t not match up. Is there a way to Smooth the UV with creation of the AO and Cavity maps, the way Smooth UV works with Displacement and Normal Maps??
I’m using ZBrush4 and I can’t get the SUV to influence the Masking/ Alpha Creation like I thought it did. I thought this worked with 3.5?