I check the SUV to smooth UV mesh when sub-divide but it didn’t work, has it changed or what have I missed? Thanks.
I’m having issues with it too. For me suv does not preserve to uv boarders when generating my maps. It’s smoothing parts of the uv boarders while leaving other areas intact. I’m curious what issue are you having exactly?
I loaded a model with proper UV arrangement, only want to sculpt in high res and generate normal map with it, also must put a rectangle to cover the entire UV space to prevent auto position.