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Smooth not working on one spot

The smooth tool doesn’t seem to work on one spot of my model. All the other tools work on the spot, it’s just the smooth tool refusing to work on this spot. If I smooth from top and slowly go down toward the problem spot, I can find a definite line where it stops working. And it’s not masked, I’m stumped. Anybody know what’s going on?

Edit: Added a screenshot, I noticed it lets me smooth on the bottom, but barely noticable, compared to smoothing on the top. And making it weirder, I can add detail just fine on the bottom, but barely at all on the top. Going way back in history doesn’t fix it. I think it’s either from a masking brush, or from using Geometry. Could either or those do this?

Attachments

bb copy.JPG

An image might help.

is it actually not masked, or is the mask hidden?

tool.masking.clear

Also, is the area that wont smooth a series of triangles? Have you tried the alternate smoothing method? Hold shift and start smoothing, keep LMB down and release shift.

I think I found the problem, when I turn on polyframe, it shows an uneven spread of blocks, and they get really big right at that line. I’m gonna try to figure out how to spread out the blocks evenly.

922million points?? At that density I don’t think you have to worry about any polygon being too large :stuck_out_tongue:

I noticed it lets me smooth on the bottom, but barely noticable, compared to smoothing on the top. And making it weirder, I can add detail just fine on the bottom, but barely at all on the top.

Your problems are probably coming from the fact that you’re using HD Geometry. This only activates a small section of the mesh at a time as you’d be hard pressed to find a computer that could handle that level of raw data otherwise. In this case, you probably have the lower region activated. Because that area has it’s true HD density turned on, you can easily work in the finer details (but something like smoothing will appear far weaker as the average between points will not be as extreme). There could be other factors though: you might have subdivided the model at some point when an area was masked, which would also throw off your density and create a similar problem.

You could try moving your mouse over the other area and hitting A to switch regions, but if you’re not too far into your project it might be wise to consider if you really need HD Geometry and 1,000,000,000 points. I think its a far more specialized feature that isn’t intended for the majority of projects, and has quite a few limits that can make your day harder (and will if its used unnecessarily). If it’s just a head and you wanted to salvage it, I’d:


  1. turn off hd geometry / drop it down to the lowest level
  2. click Tool: Make Polymesh3d
  3. Select the resulting tool, and run either dynamesh on it or QRemesh to even out the density.

Keep the initial resolution low enough that you’re only preserving the overall form (not microdetails like the pores), and subdivide using Tool: Geometry instead.

Thank you, Cryid. That worked perfect. I was using geometry HD because I’m trying to soak in all I can learn about this program and was watching a video on it, but I’ll stick to Dynamesh. Thanks.


Hi, how can i fix the sharts on the lips? i’ve tried everything.