Oh, I see.:lol: Sorry…
Anycase,
I think you are referring to the “smooth” shader feature commonly found in other major modeling apps, or, also likely, Doo-Sabin / Nurbs subdivision with render-only iteration # setting.
Unfortunately, these features are not available in any version of ZBrush.
There is a way to make your models look nice anyway,- since you’ve mentioned your computer will be able to handle whatever you throw at it, try subdividing the hell out of your mesh (like, 7-9 times for simple geometry, like a box, or 5-7 times for a character head, and 4-6 times for a full-bodied character AT LEAST.) You will have what seems to be a smooth mesh, though we both know there is no smooth shader on it. Catmul clark is nice this way - you can have millions of polys on the screen, which are “smaller” than 1 pixel each. Thus, you wont notice the roughness in your mesh.
The Catmul-Clark subdivision tools are, as you probably know, in the Tool Pallete, Geometry Rollout.