ZBrushCentral

Smooth higher?

I need to take a ‘portion’ of a mesh and remove all ‘higher’ subdivision editing from it.

In other words. I want to drop the mesh to a subdiv that looks OK, then make a section
of it look like I started at the lower subdiv and simply hit divide until I got back up to the
higher subdiv.

Is there a way? I’ts like a smooth operation, but only applied to higher subdivs.

I tried using a morph target, but you still have lots of problems clearing some hi-res details with the
smooth brush on a partially hidden mesh.

Thanks in advance.

Ross.

http://pixologic.com/zclassroom/homeroom/lesson/topology

Hmm. I don’t see how. But thanks anyway.

My most recent problem that I felt needed this ability was a messed up project.
You know… Some portion of your model ends up looking like a mutated seq urchin :cry:
(missed in my case because it was a small almost hidden portion of the model).

Mess.jpg

Sowewhere under there (possibly) is some recoverable lo-res mesh.

Attempting to fix such a mess by dropping to low-res and cleaning up there gets
negated as soon as you go back up the divs. The lo-res gets messed up again.
Iv’e even managed to tear holes in meshes (making them unusable) trying to clean
up things like this with smooth and move.

The only solution I’ve found is to stay up at hi-res and smooth the bejeesus out
the thing - and start from scratch. But even that doesn’t work too well if the
problem area is an isolated polygroup (because smooth … doesn’t on edges).

But I imagine the ability to smooth higher subdivs away would also come in handy
on hard-surface meshes where you need to keep a clean lo-res for normal maps
and such?