I am pretty new to ZBrush, just finished my first “sharp” project. I have a question regarding the export to 3DS Max.
All tutorials etc suggest that you go down to the lowest level when exporting the obj. Then export displacement map from the lowest level as well. Once in Max everybody suggests subdividing the mesh before applying the disp map.
Isn´t there a risk you end up with something that is not exact as it was in ZBrush with such a workflow. If you do a 2 level subdivision in Max after importing the obj, woulnd´t it be better to export from level 2 i ZBrush and then skip the subdivision step in Max?