ZBrushCentral

Smart Resym and re centering ZSphere Work

Hi all, I’m hoping I can get a fast answer or work around to a little problem that has occurred.

I’ve started some anatomy studies using zspheres, specifically of a torso and one arm, and although this is great for the study I’m thinking that later on if I choose to make further use of the model Id like to have the arm mirrored so I can make a full Adaptive skin and also make other changes at the zsphere level.

I assumed that I could Resym the zsphere armature but it doesn’t seem to like that. Also Ive found that when I activate sym on X my model isnt centralised? I can manually move it using offset but this seems inaccurate, and Ive tried unify to snap it over without success. Not a biggy that last one as I can use Local Sym but Id like to know if there is an easy way to acurately align to the center point of the canvas/scene.

So in summary, how can I restore symmetry to a previously asymmetrical zsphere armature and as a side issue how can I snap the control Zsphere to the center point?

Thanks in advance.

Attachments

AS-001-MaleArmStudy.jpg

You can’t restore symmetry if it was never there. With zspheres you need to use symmetry from the start.

What you could do with your model is to create a mesh by skinning the zspheres and then use the Tool>Geometry>Mirror And Weld function to copy and mirror the mesh down the center line. See here: http://www.pixologic.com/docs/index.php/Mirror_And_Weld

Also, note that the shoulder area that shows a criss-cross pattern indicates it will likely produce poor topology.

Thanks for the reply marcus.

I was hoping to keep things at zSphere level and save it as a tool I can later modify, I was hoping there would be an equivalent for Zspheres, it seems such an easy and useful feature to implement to me, hopefully a later release might redress this.

As it is I just remade with sym on, but when I find features like this lacking Im keen to get as much info on workrounds as possible. I might go explore this problem more as I have a nagging feeling that there is a way to get this done, maybe using mirror, topo, rigging and some lateral thinking.

Thanks once again.