Hi guys, I’ve been sculpting a character recently. I’ve just finished working on the arm which I had masked so I couldn’t see the rest of the figure.
The problem is at some stage without me noticing I had moved the position of the arm probably using the move (shortcut W) tool by accident.
Well I ended up having to smooth the edges out as it had obviously moved forward a little.
Now when I try to Smart Re-Sym, the other arm gets the detail the mesh goes all weird with faces being distorted and such.
Does anyone know how to fix this? And if i just smooth out the edges will there be problems when I export the figure back onto Maya?
