hey everyone.
i’m brand new to zbrush but from what i’ve seen so far it looks like a powerful tool to assist with my 3d modelling and portfolio. my question is this, is there an effieicent way to subdivide a low poly model into quads of similar size throughout the model? or is this something that has to be thought out and implimented during the early model construction?
below are two renders of a piece is made for my portfolio. im content with the design and model itself but and not satisfied with the bump mapping. so i look to zbrush to really go to town on the surface details. does anyone have any advice on how i should go about preping my model for zbrush?
thanks !!!
nick
Attachments
