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SliceCurve/SliceCircle tool Precision .... too bad, why ? How to fix this ?

Hello, I’ve take a look at the Hardsculpting technique described by Michael Pavlovich - Panel Loop in order to use it on my current project, and find some bad news about the SliceCurve tool. I’m not really sure if i’ve used the SliceCircle (Squared) or Slice curve really, but i want to know if you’ve seen that already.

I don’t know why but this tool seam’s to be unprecise. I don’t know why cause i’ve thinking at first this tool take advantage of a bézier curve, so it can cut the face on the back precisely by finding every edge on it’s way, but that tool make me feel sad, cause the curve is tesselated with a bad precision. I expect that between 2 points of control, there is 4 or 8 edges of precision.

I want some precision on those drawback:

Is it related to the distance at the screen between 2 control point ?
This is related to the zoom at you are during the using of this tool ?
Could i improve the precision ?


Edgeloop Crisp with 0 Disp: Not real ?
Also i’ve seen that by selecting a Polygroup and hide the rest of my object, if i apply an Edgeloop command with Crisp turned On, there is a space created between, so it’s not an extrude with 0Zero value on the shift, there’s a little movement in order to create a new edge loop around the polygroup active.

I’ve seen this part in Modo, but i’m sure it’s in Zbrush scene also.


If i wan’t to use those tool, to do some bodyshape cut for vehicle object, i will get some strange flatten effect if i extrude that …

Thank’s to get in your comment on your experience.

Attachments

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