ZBrushCentral

Skin weighting inside zBrush?

Hola.

Found this post that comes closest to what I need:

http://www.zbrushcentral.com/showthread.php?152416-z-rig-weights

Is there a way to do skin weighting in Zbrush that follows the rig? Or that follows the rig when exported (or GoZ’ed) into Maya, c4d, modo,etc?

Thanks.

Zsphere rig is the only way in Zbrush. But it is a quick-dirty work. I mean, it will be useful but don’t expect to be accurate.
The only way to control the rig in Zbrush is with the zsphere position and distance to other zspheres. Size of the zsphere doesn’t matter. You can not import or export rigs from the zspheres, only the 3d models generated.