ZBrushCentral

Skin shaders, quad skin ahaders, etc?

Probably a very stupid question, but how exactly do I use these kinds of shaders? Do I just fill the object with them and paint?

Do I just fill the object with them and paint?

Simple answer to your question is yes.


Below is an explanation of what a multi-shader can be used for in case anyone is wondering.

I’ll use the QuadShader as an example here. In the QuadShaders ‘Material > Modifiers’ subpalette, you have 4 shader slots which can be activated by selecting either S1, S2, S3 or S4. You can select a different material and press ‘CopySH’ button (copy shader), then go back to the QuadShader and, after selecting S1, click ‘PasteSH’ (paste shader) and that will paste all the attributes of the other material into slot 1 of the QuadShaders material. You can then do the same for the other 3 slots. With the 4 slots available, you have the potential to make some very interesting materials.

God I feel dumb:(. Thank you man.

No problem! Your welcome. :slight_smile: