ZBrushCentral

Sketching with ZSpheres

Hi,
I am using sketch Z Spheres and have built up the muscle mass of a sculpture using sketch Z Spheres around an ordinary Z Sphere armature. Here’s my problem: how do I view and/or create an adaptive skin? When I am sketching with Z Spheres and I press adaptive skin (the ‘A’ key), the preview does not show any of the sketch Z Spheres, only a slightly distorted version of the base armature. I never had this problem when using plain old armature Z Spheres. What am I missing? I just want to create an adaptive skin for my model so I can start sculpting in detail.

Please, any tips are greatly appreciated!

Fare farren,
Kryssie

ZSketch uses a Unified Skin. You must be pressing “Shift+A” if all your seeing is the armature which turns “EditSketch” in “Tool > ZSketch” on and off. The “A” key is for a Unified Skin preview if you are in ZSketch mode (“Tool > ZSketch > Edit Sketch” is enabled). You can also go to “Tool > Unified Skin” and click “Preview” button, which is what the “A” key does. If you want to make an editable skin, go to “Tool > Unified Skin” and click “Make Unified Skin” button. This will add a Tool to your Tool palette and it will have the prefix “Skin_” (eg: Skin_ZSphere)

new-3.JPG

Thanks zber2, the info was very helpful:D

Second question… I am building a humanoid biped with wings and a tail. I made the hands, feat and wings using Z Spheres. I am now starting to build up the body mass using sketch Zs (Image 1). When I press “Shift+A” or “A”, I only see either the armature (Image 2) or the body mass (Image 3). Is there some way to merge the two together, or do I have to cover the whole thing in Sketch Zs to see it fully?

Image 3.JPG

Is it one subtool?

You can make the armature an Adaptive Skin, the ZSketch body a Unified skin then just Append one skin to the other.

The Z Sphere armature is all one, yes. The Sketch Spheres don’t show in the subtool palette, but I don’t know if their supposed to.

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Perfect! Thanks so much zber2! :smiley:

No problem Kryssie! :+1: