Designed and sculpted in zbrush and rendered in Keyshot.

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Designed and sculpted in zbrush and rendered in Keyshot.


Some Props for our game Kutsuki Puzzle Piko.
Its a food themed game so the powerups are food items that you arrange in a bento box to boost your stats. Created mostly in Zbrush and Keyshot, but some are painted/photomanips in photoshop. Had a blast working on these but this project made me sooo hungry haha.













Here’s a timelapse process of one of the items.
<iframe allowfullscreen="" frameborder=“0” height=“344” src=“https://www.youtube.com/embed/4sEE2jWSY04” width=“459”>
Yummy lookin!
Thanks! TanTeckWeng!
<iframe allowfullscreen="" frameborder=“0” height=“344” src=“https://www.youtube.com/embed/sr83DpNnDF4” width=“459”>
Kutsuki Puzzle Piko Loading Screen. I was transitioning from doing purely zbrush renders to keyshot so it was a mixture of different types of executions from zbrush renders, keyshot renders, and purely painted elements

And here’s a making off timelapse
<iframe allowfullscreen="" frameborder=“0” height=“344” src=“https://www.youtube.com/embed/tVUVkfFf6ug” width=“459”>
Really love your work and process!
VERY stylish work!
Cheers,
Selwy
ps.: man, I get hungring looking at these pictures… 
Thanks alot guys! Sewly I’m a huge fan of your works!
Here are some more assets from the game.












I worked on alot of bombs for this game, here are most of them. Same Zbrush Keyshot Photoshop workflow for them

Here are some of my favorites



Love the look of all of these pieces! the breakdown of the udon rocks (especially the “those round things” line :D)
Thanks so much Danko75! 