Hi all, this is first post here,I started using zbrush way back at v2, i’ve never had the guts to post though :). I am a Australian 3d artist, I last worked for Team Bondi/Rockstar Games for 3 years on the ps3/xbox game La Noire, as environment artist/cinematics monkey, but have always dabbled in characters at home. Currently I am working for the Academy of Interactive Entertainment, teaching gametech, modelling/animation etc.
Here is my latest project created in zBrush for critique. It is a Mark Ryden inspired character… i plan to add hair with maya soon.
Zbrush bpr render.
test maya/mental ray render using advanced SSS shader setup
Once hair is added, i want to put her in a scene recreating a mark ryden painting, facial rigging the character blinking, breathing, and generally creeping people out
Mattb
[email protected]